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Wishlist & Project Support

Reward Tiers vs. a Simple Funding Goal

Kickstarter-style reward tiers make backers choose a pledge level tied to a perk you must produce and ship; a simple funding goal is one running total with nothing to fulfill. How the two models compare on workload, fees, and deadlines.

Updated July 2026

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FanBell's Project Support is one flat goal with no tiers to design or rewards to ship, it's free to start, and it's 12% only when a fan actually pays.

No monthly fee ยท 12% only when a fan pays

Reward tiers give backers a menu of pledge levels, each tied to a specific perk the creator must design, produce, and ship. A simple funding goal is one running total toward a stated amount, with no tier menu and nothing to fulfill afterward. Reward tiers fit physical-product launches; a flat goal fits creators who need cash for a project, not a fulfillment operation.

Every fee, deadline, and fulfillment figure below is cited to a primary source โ€” Kickstarter Support, the Kickstarter Fulfillment Report, the Indiegogo Knowledge Base, Stripe's published pricing, GoFundMe's pricing page, and FanBell's own pricing page โ€” and.

Reward-tier crowdfunding is the model most people picture when they hear "crowdfunding": pick a pledge amount, get a matching perk. On Kickstarter the perk is mandatory, not stylistic โ€” Kickstarter Support states that every campaign "must offer new and unique rewards related to the project" (Kickstarter Support: What is Kickstarter?). Indiegogo renamed its backer-facing "Perks" to "Rewards" in the platform upgrade it shipped on October 16, 2025. Stripe describes the category generically: in reward-based crowdfunding "backers contribute funds to your startup in exchange for a 'reward,' usually a product or service your company offers".

What are reward tiers in crowdfunding?

Reward tiers are fixed pledge amounts on a crowdfunding campaign, each unlocking a specific pre-defined perk: a $10 tier might get a shoutout, a $50 tier a physical item, a $200 tier a bundle plus early access. The creator designs every reward tier before launch and commits to producing and delivering each one to every backer who selects it.

On Kickstarter, that commitment is written into the platform's own rules for what a campaign must contain.

"Each campaign must offer new and unique rewards related to the project, that are designed or created by the team working on the project." โ€” Kickstarter Support, "What is Kickstarter?"

Reward tiers work well when a campaign is effectively a pre-sale: the "reward" often is the product itself (a game, a book, a gadget), so the tier structure doubles as pricing for different bundle sizes. Stripe lists this as a genuine advantage โ€” reward-based crowdfunding "allows you to assess market interest in your product or service" and can act as "a pre-sale of the product, generating publicity and providing an initial customer base" (Stripe: four types of crowdfunding).

What is a simple funding goal?

A simple funding goal is one target amount tracked by a single running progress total: fans contribute cash toward the target, and there is no menu of pledge levels or matching perks to plan. FanBell's Wishlist / Project Support offer is built this way โ€” no product to buy, no tier to select, no reward to fulfill (how it works).

A flat funding goal suits creators whose "project" is really a cost to cover โ€” new gear, an editing upgrade, production costs for a specific video or track โ€” rather than a product to manufacture. The output of the project is the value fans already came for, and the funding goal covers what it takes to make that output.

How do reward tiers and a flat funding goal differ in creator workload?

Reward tiers and a flat funding goal differ on one obligation: fulfillment. Reward tiers commit a creator to producing, packaging, and delivering a specific perk for every pledge level sold. A flat funding goal creates no delivery obligation inside the funding mechanism at all. That gap in obligations, not the dollar amount raised, drives post-campaign workload.

Reward fulfillment fails often enough that Kickstarter commissioned a study of it: the Kickstarter Fulfillment Report, an independent Wharton School analysis co-published by Kickstarter, found that 9% of Kickstarter projects failed to deliver rewards and that 7% of backers never received the reward they chose, across 65,326 successfully funded projects sampled from April 2009 through May 2015 (Kickstarter Fulfillment Report). In that same Kickstarter-published study, only 65% of backers agreed or strongly agreed that "the reward was delivered on time".

"Project backers should expect a failure rate of around 1-in-10 projects, and to receive a refund 13% of the time." โ€” Professor Ethan Mollick, Wharton School, Kickstarter Fulfillment Report

Stripe flags reward fulfillment as one of the model's main downsides: "it's important to deliver on promised rewards, which could be more time-consuming or costly than anticipated," and failing to do so "can lead to reputation damage or even give supporters grounds to ask for their funds back" (Stripe: four types of crowdfunding). FanBell's read of the two mechanisms is narrower than "a flat goal is less work overall": a flat goal adds no deliverable beyond the project the creator already intended to make, because FanBell's Project Support has no reward field, no per-tier fulfillment tracking, and no shipping step. A creator using a flat goal still owes the project itself, and the project still costs whatever it costs.

Reward tiers (Kickstarter, Indiegogo)Simple funding goal (FanBell Project Support)
StructureMultiple pledge levels, each with its own perkOne target amount, one progress bar
Setup workDesign every tier, price it, plan fulfillmentName the goal, set a target amount
After a fan paysCreator must produce, package, and ship each rewardNo deliverable beyond the project itself
DeadlineFixed campaign end date, all-or-nothing outcomeOpen-ended, no cutoff
Typical fitPhysical-product launches, box sets, pre-salesGear, editing costs, production costs for content

Which one costs more in platform fees?

Reward-tier platforms are cheaper per dollar collected than FanBell. Kickstarter and Indiegogo each take a 5% platform fee plus payment processing, landing near 8-10% of funds collected; FanBell takes a 12% platform fee plus Stripe processing, or roughly 15% of a $100 contribution. The flat-goal saving is downstream, in fulfillment costs that never arise.

Kickstarter collects a 5% fee from the funds collected on a successfully funded project, and its processor Stripe collects a payment processing fee of "roughly 3-5%" on top (Kickstarter Support: What are the fees?). Indiegogo charges a 5% platform fee on the collected amount plus payment processing of 3% + $0.20 per transaction, per its Fees article last updated November 4, 2025 (Indiegogo Knowledge Base: Fees). Indiegogo's own worked example on that Fees page: a project raising $10,000 across 100 transactions pays a $500 platform fee and $320 in processing, for a $9,180 payout.

FanBell's own pricing page lists the Free plan as a "12% platform fee per paid transaction ยท $0/month," states that "payment-processing fees are deducted separately from creator earnings," gives the formula "Creator earnings = fan payment โˆ’ platform fee โˆ’ processing fee," and notes that "the 12% platform fee is configurable and may change as the product evolves" (FanBell pricing, page text). Stripe's published US rate for domestic cards is 2.9% + 30ยข per successful transaction (Stripe pricing). For a third reference point, GoFundMe charges $0.00 to create or manage a US fundraiser and one 2.9% + $0.30 transaction fee per donation (GoFundMe pricing) โ€” see funding goal vs. GoFundMe for creators for a fuller comparison of the two.

When does a reward-tier platform cost less than FanBell?

A reward-tier platform costs less than FanBell on fees alone in most cases. A $100 pledge collected on Kickstarter costs roughly $8-$10 in combined platform and processing fees, while the same $100 collected on FanBell costs about $15.20 before the creator sees it. Reward tiers stay cheaper overall whenever the rewards are digital, already produced, or cheap to ship.

PlatformPlatform feePayment processingApprox. cost of a $100 contributionReward cost on top
Kickstarter5% of funds collectedroughly 3-5% (Stripe)$8.00-$10.00Production + shipping, not included
Indiegogo5% of collected amount3% + $0.20$8.20Production + shipping, not included
FanBell Project Support12% per paid transaction2.9% + $0.30 (US card)$15.20None โ€” no reward to ship
GoFundMe (US)$0 to create or run2.9% + $0.30$3.20None

Two further points cut against the flat goal on price. Kickstarter collects no fees at all when a project misses its funding goal, and Indiegogo's Fees article says outright that "if your project doesn't reach its goal, you won't pay anything, including payment processing fees" โ€” though a creator whose campaign misses its goal on either platform receives nothing either. A pure donation platform such as GoFundMe also undercuts every option in the table above at 2.9% + $0.30 with no platform-fee layer.

A flat goal wins on total cost only when the reward side of a tiered campaign is expensive. Kickstarter itself treats reward production as a real line item, instructing creators that "your funding goal should be the amount you need to complete your project (e.g. the costs of production, materials, and shipping), and the fees associated with running a project on Kickstarter". Materials, packaging, and postage exist as costs because a perk was promised, and a funding goal with no promised perk does not create them.

When do reward tiers actually make sense for a creator?

Reward tiers make sense when the reward is a product the creator is already building โ€” a physical item, a limited print run, a game, a book โ€” and different pledge amounts map onto different bundle sizes. The tier structure then does real pricing work rather than adding overhead, and the campaign functions as a pre-sale.

Reward tiers are a weaker fit when there is no product to ship at all. A streamer funding a capture card, a musician funding studio time, or a writer funding a research trip is not selling bundles, so forcing the ask into tiers adds fulfillment promises โ€” stickers, shoutouts, name-in-credits โ€” that must be tracked and honored per backer.

When does a simple funding goal make more sense?

A simple funding goal makes more sense when the money covers a cost โ€” equipment, software, editing time, production expenses โ€” rather than manufacturing something new to send backers. Nothing has to be designed, priced per tier, or shipped, so the whole setup is: name the goal, set the target, publish it (how to create a project support goal). Once contributions reach that target, see what to do after you hit your funding goal for the next steps.

A flat funding goal also removes a failure mode specific to reward tiers: underpricing a tier relative to what producing and shipping that tier actually costs. A flat goal carries no reward obligation, so a contribution is cash toward a stated purpose, and a FanBell creator can decline and refund a contribution if it needs to be reversed.

Can a flat goal still include a thank-you without becoming a tier system?

Yes โ€” a thank-you on a flat funding goal is not a reward tier as long as it is not priced, not promised in advance per pledge level, and not treated as a purchase. A public thanks or a personal note is goodwill; a perk advertised at a dollar amount is a deliverable someone paid to receive.

Creators who want to formally price a specific deliverable for one fan, rather than a general goal contribution, have a separate offer for that: Creator Services is built for a defined, priced deliverable with its own turnaround, distinct from Project Support's undifferentiated goal contribution.

Does a flat funding goal need a deadline like reward crowdfunding?

No โ€” a FanBell funding goal has no campaign deadline and no all-or-nothing cutoff, and contributions accumulate open-ended toward the target โ€” see why a funding goal has no deadline for the reasoning behind that design. Kickstarter is the opposite by design, and Indiegogo now runs Fixed Funding only for new campaigns, but reward-platform rules vary, so confirm the terms of the specific platform.

Kickstarter Support states that campaigns "can run anywhere from one day to 60, though 30 days tends to work best," and that both the goal and the deadline are locked in once a campaign launches (Kickstarter Support: Why is funding all-or-nothing?). Indiegogo discontinued Flexible Funding in its October 16, 2025 platform upgrade, and live Flexible Funding campaigns were converted to Fixed Funding at migration. Kickstarter states the consequence of its model plainly:

"We use an all-or-nothing model, which means pledges are only collected if a campaign reaches its funding goal by the deadline. If the goal is not reached, no money changes hands." โ€” Kickstarter Support, "What is Kickstarter?"

A creator using a flat goal is not racing a clock and is not exposed to a zero-payout outcome if a target is missed by a fixed date. The trade-off is that a flat goal generates no deadline-driven urgency, and Kickstarter attributes part of all-or-nothing's momentum to exactly that fixed end date. Without a deadline forcing the issue, a flat goal that loses momentum needs a deliberate push instead โ€” see how to restart a stalled funding goal.

Frequently asked questions

Common questions about reward tiers and flat funding goals cover cost, lock-in, and small perks. In short: reward tiers cost less in platform fees but add fulfillment work; a FanBell flat goal charges 12% per paid transaction plus Stripe processing and ships nothing; and an unpriced thank-you does not turn a flat goal into a tier system.

Is FanBell's Project Support the same as Kickstarter-style crowdfunding?

No. FanBell's Wishlist / Project Support is a single flat goal with a progress bar and no reward tiers, deadline, or all-or-nothing cutoff. Kickstarter, by contrast, requires rewards on every campaign and collects pledges only if the goal is met by the deadline. For a full side-by-side of wishlist, crowdfunding, and cash-goal models, see creator wishlist vs. crowdfunding.

Does a flat funding goal cost more or less than reward-tier crowdfunding?

Less in fulfillment, more in platform fees. Kickstarter charges 5% plus roughly 3-5% processing and Indiegogo charges 5% plus 3% + $0.20 per transaction, while FanBell's Free plan is a "12% platform fee per paid transaction ยท $0/month" with processing deducted separately. Neither reward-platform figure includes materials or shipping.

Do I have to pick one model and stick with it forever?

No product commitment locks a creator in either way, but switching from tiers to a flat goal mid-campaign confuses backers who already pledged against a specific reward. Kickstarter also locks a campaign's goal and deadline at launch, so mid-campaign changes are not available on Kickstarter.

What if I want to add a small perk without building a full tier system?

Treat the perk as a discretionary thank-you rather than an advertised, per-amount reward: do not fix it to a specific pledge level or promise it before the fan pays. Once a perk is priced and promised per tier, that perk carries the same fulfillment expectations as formal reward crowdfunding โ€” expectations the Kickstarter Fulfillment Report found go unmet for 9% of projects.

Is a simple funding goal only for small creators?

No โ€” FanBell has no follower minimum, so the flat-goal model is available at any audience size; a flat goal is a difference in structure (tiers vs. no tiers), not a size restriction.

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