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Wishlist & Project Support

Fund Your ZBrush or Substance 3D License With a Fan Wishlist

How 3D sculptors and texture artists turn 'what software do you use?' comments into a funded ZBrush or Substance 3D renewal, using a cash goal instead of a store-style wishlist.

Updated July 2026

Get paid for this โ€” with FanBell

Another what-software-do-you-use comment, and the ZBrush renewal still due? Get funded by your fans directly.

FanBell is a link in your bio where fans pay you directly for:

Wishlist62%Custom service$120Tip$5+Paid question$25Shoutout$60

Name the exact renewal as a cash goal with a progress bar โ€” fans chip in, you buy the license yourself, nothing to ship or gift.

No monthly fee ยท 12% only when a fan pays

A software-license wishlist is a Wishlist / Project Support goal that collects direct cash from fans toward a named cost โ€” an annual Substance 3D plan or a ZBrush renewal, for example. Fans see a funding progress bar and pay toward the goal; FanBell doesn't buy, activate, or ship the license, so the creator still purchases it directly.

FanBell is free to start with no monthly fee and applies a 12% platform fee only when a fan pays (pricing).

3D sculptors, texture artists, and character modelers who post finished renders get a common comment: "What software do you use?" The honest answer is often an expensive one โ€” professional sculpting and texturing tools are priced for working studios, and the renewal bill arrives whether or not a given month brought in commission income.

The U.S. Bureau of Labor Statistics reports a median annual wage of $102,030 in May 2025 for special effects artists and animators, the occupation that covers digital sculpting and texturing work (BLS Occupational Outlook Handbook). The same Bureau of Labor Statistics handbook projects about 4,200 openings a year for special effects artists and animators over the 2025-2035 decade, with employment showing little or no change across that period (BLS Occupational Outlook Handbook). Both Bureau of Labor Statistics figures describe the U.S. labor market for the occupation broadly โ€” they say nothing about what any individual artist, freelance or otherwise, actually earns, and neither is a FanBell earnings figure. The same named-cost wishlist structure works for a 2D or 3D animator funding a dedicated tool renewal โ€” see funding an animation software license.

What is a software-license wishlist goal on FanBell?

A software-license wishlist goal on FanBell is a Wishlist / Project Support page where fans send cash toward a stated cost, such as a year of Adobe Substance 3D or a ZBrush renewal. FanBell shows a funding progress bar and processes the payment; FanBell does not purchase, activate, gift, or ship the license itself (how it works).

The creator names the goal, sets a target amount, and describes what it funds. Fans contribute toward that number, and the bar fills as support comes in โ€” FanBell's Wishlist / Project Support has no reward tiers, physical perks, or campaign deadlines to manage. Once the creator's net proceeds cover the cost, the creator buys the license themselves, the same way they'd pay any other subscription bill. Net proceeds matter here because FanBell states that creator earnings equal the fan payment minus the platform fee minus the processing fee, so a goal funded to exactly the list price pays out less than the list price unless the creator covers the difference. For a fuller comparison against an Amazon-style wishlist or reward crowdfunding, see creator wishlist vs. crowdfunding.

Why fund ZBrush or Substance 3D instead of a general tip jar?

A named software goal beats an open tip jar on clarity: the goal states an exact cost and purpose, while an unscoped Tips jar states neither. A fan reading "help fund this year's Substance 3D renewal, $599.88 total, 61% there" sees exactly what the money covers and how close the goal already is.

Adobe lists the Substance 3D Collection for individuals at US$59.99 per month, or $599.88 billed annually (Adobe Substance 3D), so a $599.88 target quotes the vendor's own published figure rather than a guess.

A named goal does not make a software wishlist outperform a tip jar โ€” no FanBell figures on that exist, and none should be implied. A named goal simply gives the fan more context before they pay. A specific goal also gives the creator a natural reason to post an update: "renewal's due next month," "thanks, we hit it," or "here's what I made with it this year."

How much do ZBrush and Substance 3D licenses actually cost?

ZBrush and Adobe Substance 3D are sold to individuals as recurring subscriptions rather than one-time purchases. Maxon lists ZBrush at $49.00 per month or $399.00 per year in USD (Maxon plans and pricing). Adobe lists the Substance 3D Collection for individuals at US$59.99 per month, or $599.88 billed annually.

A cheaper Adobe tier exists and is worth naming before setting a target: Adobe raised the Substance 3D Texturing plan for individual users to US$24.99 per month and US$249.88 for an annual pre-paid plan (Adobe Help Center: Substance 3D pricing change FAQ). A creator who only needs Painter, Sampler, and Designer can therefore set a $249.88 goal instead of a $599.88 one.

"Substance Collection Individual pricing will increase from $49.99 to $59.99 per month and from $549.88 to $599.88 for annual pre-paid plans." โ€” Adobe, Substance 3D Innovations and Pricing Updates

"Monthly and Annual subscriptions are available. You cannot spread the cost of the annual license through payments." โ€” Maxon Support, A Guide to Maxon Subscriptions

Maxon Support states that the cost of a ZBrush annual license cannot be spread across payments, so an annual ZBrush renewal is a single $399.00 charge rather than an installment plan (A Guide to Maxon Subscriptions). A single unsplittable annual charge is exactly the shape of cost a funding goal with a progress bar is built to collect toward.

ToolTypical useList price (USD)Best whenSource
ZBrush (Maxon)Digital sculpting$49.00/month or $399.00/yearSculpting-heavy work and client files in ZBrush formatsMaxon plans and pricing
Substance 3D Collection (Adobe)Texturing, materials, 3D asset libraryUS$59.99/month or $599.88/year pre-paidTexture and material work handed off to game or product pipelinesAdobe Substance 3D
Substance 3D Texturing (Adobe)Painter, Sampler, Designer, 3D asset libraryUS$24.99/month or US$249.88/year pre-paidTexturing only, when the full Collection is more than the work needsAdobe Help Center pricing change FAQ
BlenderModeling, sculpting, texturing, rendering$0 โ€” free and open-sourceSolo work with no external file-format or client requirementblender.org: About

Table sources: Maxon plans and pricing, Adobe Substance 3D, the Adobe Help Center Substance 3D pricing change FAQ, and blender.org โ€” all list prices.

Maxon and Adobe both bill these tools on a recurring subscription cycle, not as a single purchase โ€” a one-time ask this year won't cover next year's renewal, so re-posting the goal at renewal time is expected, not a sign the first goal failed.

Is switching to Blender cheaper than asking fans to fund a paid license?

Switching to Blender costs $0 in license fees, because Blender is free and open-source software published by the Blender Foundation under the GNU General Public License (blender.org: About). Blender is not an automatic substitute: ZBrush's sculpting workflow and Substance's texture-and-material pipeline differ from Blender's tools, and retraining and client file compatibility are real switching costs.

In goal terms, a creator chooses between a $0 Blender license and a paid renewal that Maxon and Adobe list at $399.00 and $599.88 a year respectively (Maxon plans and pricing; Adobe Substance 3D). Pixel artists weigh a similar software-versus-hardware tradeoff, covered in pricing a pixel-art software and monitor wishlist.

A software-license wishlist goal makes the most sense when a creator specifically needs a tool that free software doesn't fully replace for their pipeline โ€” not as a default ask just because a paid tool exists. Being upfront about why the license matters (client file compatibility, a workflow fans recognize from your process videos, a pipeline your commissions depend on) gives fans a real reason to fund that tool over "any 3D software."

How does a FanBell wishlist goal work day to day?

Day to day, a FanBell wishlist goal is one named target with a short description, a dollar amount, and a progress bar that fills as fans contribute from the creator's page. Nothing ships, because the creator buys the license directly from Maxon or Adobe once net proceeds cover the cost.

A creator adds a Wishlist / Project Support goal with a name, a target amount, and a description of what it funds. Fans pay toward that goal from the same page where they'd send a tip or book any other offer. FanBell setup carries no monthly fee, and the 12% platform fee applies only when a fan actually pays into the goal. Standard card processing applies on top: Stripe lists US online card pricing at 2.9% + $0.30 per successful transaction (Stripe pricing).

Does a $399 goal fully cover a $399 license after FanBell and Stripe fees?

No. A goal funded to exactly the vendor's list price pays out less than that price, because fees are deducted from the creator's proceeds, not added to the fan's payment. FanBell states that the fan pays only the displayed price and that creator earnings equal the fan payment minus the platform fee minus the processing fee.

Two published rates drive the arithmetic. FanBell charges a 12% platform fee per paid transaction with no monthly fee, and Stripe lists US online card pricing at 2.9% + $0.30 per successful transaction. The $0.30 is per payment, so ten small contributions cost more in flat fees than one large one.

GoalVendor list priceCreator nets if fans pay exactly the list priceGross needed to net the full list price
ZBrush annual (Maxon)$399.00about $336.55about $472
Substance 3D Collection annual (Adobe)$599.88about $507.49about $708
Substance 3D Texturing annual (Adobe)$249.88about $209.64about $297

Worked example only, assuming ten fan contributions per goal, a 12% FanBell platform fee, and Stripe US online card pricing of 2.9% + $0.30 per successful transaction. Actual totals vary with the number and size of contributions and are not FanBell earnings data.

Creators have two honest ways to set the target amount. A creator can set the goal at the vendor's list price โ€” $399.00 for a year of ZBrush per Maxon plans and pricing โ€” and plan to cover the platform and processing difference out of pocket. Alternatively, a creator can set a slightly higher target that nets the list price after fees, and say plainly on the page that the extra covers platform and payment fees.

Should a software license be a wishlist goal or a paid Creator Service instead?

Use Wishlist / Project Support when fans are contributing toward your own cost with nothing owed back beyond a thank-you and an update. Use a Creator Service when a fan is paying for a bounded deliverable โ€” a sculpt, a textured game asset, a print-ready model โ€” at a price, scope, and turnaround you set.

A funding contribution and a commission are different transactions. A fan funding your ZBrush renewal isn't commissioning a piece; a fan paying for a custom sculpt or a print-ready 3D model is. Keep the two separate on your page rather than folding software funding into a commission listing, so fans always know whether they're supporting your tools or buying a specific piece of work. The same no-deliverable, named-cost logic applies to a comic creator naming a specific print run, covered in budgeting a comic printing and publishing goal.

How do you write a wishlist goal fans will actually understand?

A wishlist goal fans can evaluate at a glance names the exact tool and plan tier, states a target the creator can explain โ€” most often the vendor's listed price, such as the $399.00 a year Maxon lists for ZBrush โ€” and says in one line why that tool matters to the work fans already follow.

Vague framing like "help with my art supplies" gives a fan nothing concrete to weigh before paying. Useful details to include:

  • Exact tool and tier โ€” "Substance 3D Collection, annual plan" rather than "3D software."
  • Real target amount โ€” anchor it to the vendor's listed price rather than a round guess ($399.00 a year for ZBrush per Maxon plans and pricing, $599.88 a year for the Substance 3D Collection per Adobe). Decide up front whether that number is the amount fans pay, with the creator covering the 12% platform fee and Stripe's 2.9% + $0.30 out of pocket, or whether the target is grossed up so net proceeds reach the list price โ€” then say which on the page.
  • What it changes โ€” faster turnaround, a texturing step you currently skip, or a technique fans have asked about.
  • A close date or checkpoint โ€” even without a hard deadline, "renewal is due in [month]" gives the goal urgency.
  • What happens after โ€” a short post confirming the renewal, so fans see the goal actually got used for what it said.

What should you avoid promising in a software-license wishlist?

Avoid promising reward tiers, exclusive perks, guaranteed timelines, or shared access to the funded license. FanBell's Wishlist / Project Support carries no reward tiers, physical perks, or campaign deadlines, and vendor terms limit who may use a paid seat.

Overpromising turns a simple funding ask into something that reads like a purchase contract, which is the opposite of what a contribution goal is.

Do not imply the funded license can be shared across several people's access. Adobe's account sharing policy states that an Adobe account, individual or teams, "is just for you," and Adobe allows sign-in on up to two computers (Adobe Help: account sharing policy). Maxon Support states that a Maxon license cannot be split among multiple machines (Maxon Support: how many machines can I use my license on). Check the exact terms of your own subscription before describing anything on your page as a shared seat.

What else can a 3D artist's page include besides a software wishlist?

A 3D artist's FanBell page can run several offers alongside a software goal: priced Creator Services, Tips, Paid Private Questions, and Brand Collaboration Inquiries, all under one link. FanBell charges no monthly fee and takes a 12% platform fee only when a fan pays, so adding offers costs nothing up front. The same named-cost format extends past software to physical gear, such as funding a tattoo machine and studio setup.

  • Creator Services โ€” priced commissions such as a custom Blender asset pack or a print-ready 3D model, each with a price, scope, and turnaround you set.
  • Tips โ€” an open-ended way for someone who enjoys your process content to support you without a stated goal.
  • Paid Private Questions โ€” quick, text-only answers to workflow or technique questions, without a file exchange.
  • Brand Collaboration Inquiries โ€” a separate intake form for software vendors, marketplaces, or studios that want to discuss a partnership, rather than mixing that conversation into your funding goal.

Frequently asked questions

Common questions below cover what FanBell does and does not do with a software-license goal, what a wishlist goal costs, and how a renewal cycle is handled. FanBell mechanics cite FanBell's own pricing and how-it-works pages; software prices cite Maxon and Adobe list prices verified in September 2026.

Does FanBell buy or activate the software for me?

No. A wishlist goal collects cash toward a stated cost; the creator still purchases and activates the license directly with the vendor, under that vendor's own account and terms.

Do I need a certain number of followers to add a wishlist goal?

No. FanBell has no follower minimum for any offer, including Wishlist / Project Support, so a goal can go live from your very first supporters.

What does FanBell charge on a wishlist goal?

FanBell is free to start with no monthly fee and takes a 12% platform fee only on payments a fan actually makes toward the goal. Card processing applies on top: Stripe lists standard US online-card pricing at 2.9% + $0.30 per successful transaction.

If fans fund my goal to 100%, do I receive the full amount?

No. FanBell states that the fan pays only the displayed price and that creator earnings equal the fan payment minus the platform fee minus the processing fee. A goal set at a vendor's list price therefore pays out less than that list price, so either set the target higher or plan to cover the 12% platform fee and Stripe's 2.9% + $0.30 per transaction yourself.

Should I use a wishlist goal or a Creator Service for a software renewal?

Use Wishlist / Project Support when fans are contributing toward your own cost with no deliverable owed in return. Use a Creator Service when a fan is paying you to make something specific with that software, priced with a set turnaround.

Can I reuse the same goal every renewal period?

Plan on re-posting it rather than automating it. FanBell's Wishlist / Project Support is a single named goal with a target amount and a progress bar, with no reward tiers or campaign deadlines to manage. Practical guidance: rename or re-post the goal and reset the target when the next renewal comes due โ€” ZBrush renews at $399.00 a year and the Substance 3D Collection at $599.88 a year โ€” then post a short update confirming the previous goal was funded.

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