In-app tips cost more because Apple and Google treat a tip paid inside an app as an in-app purchase that must run through the store's own billing system. The store deducts its commission first and pays out the remainder, and the store โ not the developer โ handles card processing on that sale. A creator-owned web page a fan opens directly in a browser or from a social bio is not distributed through an app store and is not an in-app purchase, so no store commission attaches to it.
Charging a store commission on an in-app tip is a platform rule, not a pricing decision one app made. Apple's App Review Guidelines say so directly in the section that governs payments:
"Apps may use in-app purchase currencies to enable customers to 'tip' the developer or digital content providers in the app." โ Apple App Review Guidelines, Guideline 3.1.1 (source)
Once a tip is an in-app purchase, Apple's commission applies to it exactly as it applies to any other digital purchase in that app.
How much does Apple actually take from an in-app purchase?
Apple's standard commission on in-app purchases, tips included, is 30% of the customer price, so a $10 in-app tip leaves $7.00 for the developer. Apple pays out "proceeds," meaning sales already net of Apple's commission, and Apple handles the card processing itself, so no separate creator processing fee is stacked on top. That cut lands on top of already-thin per-unit income for a musician โ see how many Apple Music streams it takes to add up to $1,000 for a sense of how small those baseline numbers already are.
Apple's own newsroom states the standard rate plainly: "The App Store's standard commission rate of 30 percent remains in place for apps selling digital goods and services and making more than $1 million in proceeds" (Apple Newsroom, "Apple announces App Store Small Business Program," November 18, 2020). Apple defines proceeds as "sales net of Apple's commission and certain taxes and adjustments," which means the 30% is removed before the developer is paid rather than billed afterward. Apple's App Store features page states that "Apple handles worldwide payment processing," which is why an in-app tip does not also carry a separate creator-side card fee.
Does Apple's Small Business Program lower that rate?
Yes, for developers under a revenue threshold. Developers whose App Store proceeds were 1 million USD or less in the prior calendar year โ and who enroll โ pay a reduced 15% commission instead of 30%. Enrollment is per developer account, not per app, and crossing the threshold moves future sales back to the standard rate.
Apple's App Store Small Business Program page sets the bar at "no more than 1 million USD in total proceeds (sales net of Apple's commission and certain taxes and adjustments)" during the 12 fiscal months in the previous calendar year. The reduced 15% rate halves Apple's cut on an in-app tip; it does not remove the commission, and it never applies to a creator who is merely using someone else's app.
Does Google Play charge the same commission structure?
No. Google Play still requires its billing system for in-app digital purchases, but since the March 4, 2026 Android Developers Blog post "A new era for choice and openness" by Sameer Samat, Google splits its cut into a service fee plus a separate 5% billing fee, with rates that vary by install age, revenue tier, subscription type, and region.
The Google policy that forces a tip inside an Android app into that system is the Payments policy, not the fee schedule:
"Google Play's billing system is required for developers offering in-app purchases of digital goods and services distributed on Google Play." โ Understanding Google Play's Payments policy (source)
The announcement that set the new rates is Google's own: the Android Developers Blog post "A new era for choice and openness," published March 4, 2026 by Android Ecosystem President Sameer Samat, states "we are reducing the in-app purchase (IAP) service fee to 20%" and sets the separate billing fee for developers using Google Play's billing system at 5% in the EEA, UK, and US.
Google Play Console Help's "Service fees" page carries the binding schedule and dates it in a heading: "For transactions with users in the EEA, UK, or US starting June 30, 2026:" (Google Play Console Help, Service fees). Under that heading, Google Play lists a 20% service fee plus a 5% billing fee on non-subscription purchases from new installs, and 25% plus the 5% billing fee on the same purchases from existing installs, where Google defines a new install as a first-time install or update occurring on or after June 30, 2026. Developers in their first $1 million (USD) of annual earnings pay 10% plus the 5% billing fee on those same transactions, per the same Google Play Console Help table. Auto-renewing subscriptions on Google Play carry a 10% service fee plus the 5% billing fee regardless of install age โ a category-specific rate with no direct Apple equivalent. Google states that "of those developers that are subject to a service fee, 99% are eligible for a fee of 15% or less by participating in different programs offered by Google Play". In markets where the new fees have not yet rolled out, Google Play's older two-tier schedule still applies: 15% on a developer's first $1 million (USD) of annual revenue and 30% above it (same Google Play Console Help page).
Why doesn't a web-link tip trigger any App Store commission?
A web page a fan reaches directly in a browser is not an in-app purchase, so no App Store or Google Play commission attaches to it. Apple's Guideline 3.1.1 governs unlocking content or functionality inside an app, and Google Play's Payments policy governs in-app purchases of digital goods distributed on Google Play.
A bio link a fan opens in a mobile browser sits outside both rules. One distinction matters, though: independent browser traffic โ a fan typing the URL, tapping a link in a social profile, or arriving from search โ is different from a regulated in-app link-out, where a fan taps an external-purchase link placed inside a developer's own app and the store may still claim a commission on what follows.
Google's Payments policy says the same thing from the developer's side: "Outside of your app, you are free to communicate with your users about alternative purchase options" (Understanding Google Play's Payments policy). FanBell is one link a creator puts in a social bio; fans open it in a browser and pay there, so the transaction was never inside an app to begin with.
How much of a $10 tip actually reaches the creator?
On an in-app tip, the store's commission is the only cut, because Apple and Google absorb card processing inside that commission. On a web-link tip, the platform fee and card processing are two separate, visible lines. The table below compares a $10 tip across six routes using each provider's published September 2026 rates.
| Route | Store or platform cut | Creator's share of $10 | Card processing | Best for |
|---|---|---|---|---|
| In-app tip, Apple standard rate | 30% commission | $7.00 | Included in Apple's commission | Apps above $1M/year in proceeds, or not enrolled |
| In-app tip, Apple Small Business rate | 15% commission | $8.50 | Included in Apple's commission | Enrolled developers under the $1M threshold |
| In-app tip, Google Play new installs (EEA/UK/US, from June 30, 2026) | 20% service fee + 5% billing fee | $7.50 | Included in Google's fees | Android apps above $1M/year in earnings, installed or updated on or after June 30, 2026 |
| In-app tip, Google Play existing installs (EEA/UK/US) | 25% service fee + 5% billing fee | $7.00 | Included in Google's fees | Android apps above $1M/year in earnings, last installed or updated before June 30, 2026 |
| In-app tip, Google Play first $1M of annual earnings (EEA/UK/US) | 10% service fee + 5% billing fee | $8.50 | Included in Google's fees | Smaller Android developers |
| Web-link tip (e.g. FanBell) | 12% platform fee | $8.80 before card fees | Separate line, billed by the processor | Creators taking tips outside any app store |
The two Google Play rows differ only by install age, which is why both appear: Google Play Console Help's "Service fees" page charges 20% plus the 5% billing fee on non-subscription purchases from new installs and 25% plus the 5% billing fee on the same purchases from existing installs in the EEA, UK, and US.
Card processing on the web-link route is a separate, visible charge: Stripe's published pricing is 2.9% + 30ยข per successful transaction for domestic cards in the US (Stripe Pricing). Applying that Stripe rate to a $10 web-link tip alongside a 12% platform fee leaves roughly $8.21 โ illustrative only, since real amounts vary by payment method, currency, and country.
Why do some apps still route tips through in-app purchases?
Because a native app that wants a tip button inside the app must sell that tip through in-app purchase, and it cannot substitute its own card form for that transaction. The requirement is narrower than it used to be, though: both stores now carry regional carve-outs for linking out to a website, and those carve-outs differ by storefront.
Apple's Guideline 3.1.1(a) states that link-out entitlements "are not required for developers to include buttons, external links, or other calls to action in their United States storefront apps". Reader apps have their own route through the External Link Account Entitlement under Guideline 3.1.3(a).
The European Union terms are separate and newer. Apple's Newsroom article "Apple announces changes for apps in the European Union," published August 18, 2026, states that "For App Store apps using Apple In-App Purchase, the commission will be 26 percent" and that "For App Store apps that link out of the app to complete purchases, the commission will be 15 percent" (Apple Newsroom, August 18, 2026). Apple Developer News dates the switch precisely, describing "key updates, which go into effect October 1, 2026". Apple's support page for the EU terms sets the reduced tier at 10% for out-of-app offers "for relevant transactions from participants in the App Store Small Business Program, Mini Apps Partner Program, and Video Partner Program" (Apple Developer, Changes for apps in the European Union).
That EU link-out commission is scoped to app-originated purchase flows, not to independent web traffic. Apple's support page states the store services commission "applies when your app uses an out-of-app offer with an actionable link that directs users to offers and promotions at a destination of your choice" and that "Only sales made within 7 days of the link tap are subject to this commission". A fan who opens a creator's bio link in a browser never tapped a link inside that developer's app, so the 7-day attribution window that triggers the commission never starts.
Google has published a parallel US-specific update to its Play policies following a US court injunction. The accurate summary is narrower than "no workaround exists": a plain in-app tip for digital value still requires the store's billing system, while linking out to a website is permitted only under specific storefront, entitlement, or regional program conditions.
Should a creator move fan tips to a web link instead of an app?
For a creator whose goal is fan tips arriving with the fewest stacked cuts, a web link removes the store commission layer entirely and leaves only card processing plus whatever fee the link platform charges. Moving the payment step does not require abandoning any app: content hosting, discovery, and community can stay exactly where they are โ the same logic behind musicians reviving old-school fan clubs alongside their existing streaming and social presence rather than replacing it.
On FanBell specifically, Tips are a one-time support payment with suggested amounts and no reply or delivery required, and the same link also supports Paid Private Questions and Personalized Shoutouts, all outside any app-store purchase flow โ and for those add-ons, a creator keeping the full sale price also has room to charge more for a rush or priority request without a store commission eating into that premium. FanBell's how-it-works page states that "Fans check out as a guest and pay by card through Stripe โ there's no FanBell account to create and no app to install" (FanBell, how it works).
What does FanBell charge instead of an App Store commission?
FanBell charges no App Store-style commission. The FanBell pricing page at https://fanbell.link/pricing states "Free to start. No subscription required for the beta โ you only pay when a fan pays you," and lists a 12% platform fee per paid transaction at $0/month, with payment-processing fees deducted separately from creator earnings (FanBell pricing).
Because the 12% fee is charged per paid transaction and the plan costs $0 per month, an unused or unpublished FanBell page carries no charge. FanBell's own site also states "There is no follower minimum and nothing to apply for" for creators starting a page โ the same no-cost-to-start structure is also why creators are generally better off skipping any platform that asks for upfront fees before they'll let you monetize an audience.
Because a FanBell page is a web link rather than a native app, Apple's and Google's in-app purchase requirements never applied to it in the first place, so the 12% platform fee and standard card processing are the only costs on a payment. Payout timing and payment holds are a separate question from commission size; see why getting paid directly beats waiting for a platform payout for that angle.
Frequently asked questions
Common questions about in-app tipping fees cover four things: whether a tip counts as an in-app purchase, whether Apple's 15% small-business rate is automatic, how Google Play's service fee and billing fee differ from Apple's single commission, and why a web link such as FanBell falls outside store commissions entirely. Short answers to each follow below.
Is a "tip" always classified as an in-app purchase inside an app?
A tip paid to a developer or digital content provider from inside a native iOS app must go through in-app purchase currencies under Apple's App Review Guidelines, Guideline 3.1.1. The requirement covers purchases made inside the app; a payment a fan makes on a separate website in a browser is not an in-app purchase, and US-storefront apps may now include external links to other purchase methods without an entitlement.
Does the 15% small-business rate apply automatically?
No โ Apple's Small Business Program requires enrollment, and eligibility is limited to developers and their Associated Developer Accounts with no more than 1 million USD in total proceeds during the 12 fiscal months in the previous calendar year. Surpassing 1 million USD in the current calendar year moves future sales to the standard 30% commission.
Does Google Play work the same way as Apple for tips?
Google Play requires its billing system for in-app purchases of digital goods and services, matching Apple in principle, but its rates diverge (Understanding Google Play's Payments policy). For EEA, UK, and US transactions from June 30, 2026, Google Play charges a 20% service fee on non-subscription purchases from new installs and 25% from existing installs, plus a separate 5% billing fee in each case, with 10% plus 5% for a developer's first $1 million (USD) of annual earnings.
Does the in-app store cut come before or after card processing fees?
Apple's commission is deducted before payout, and Apple handles the card processing itself, so an in-app tip generally carries no separate creator-side processing fee. Google Play separates the two explicitly: its service fee and a 5% billing fee are listed as distinct line items in Google's published table.
Why doesn't FanBell charge an App Store-style commission?
FanBell is a web page a creator links to from a social bio, not a native app distributed through the App Store or Google Play, so no in-app purchase commission applies to a FanBell payment. The FanBell pricing page states "Free to start. No subscription required for the beta โ you only pay when a fan pays you," alongside a 12% platform fee per paid transaction at $0/month.
Does moving tips to a web link mean giving up the app entirely?
No. A creator can keep using an app for content, community, or discovery and move only the payment step to a web link. FanBell's how-it-works page describes a flow where a fan pays the full price upfront as a guest with "no account to create and no app to install," while everything else about how a creator uses an app stays unchanged.
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